The second half to Ted Racier's Dark Summer ran quicker than I had expected. After the conclusion of my last post, I thought that maybe there would be another two to three turns of head-bashing assaults against the German defensive line. That's how turns three through five had mostly turned out, but as I so often forget, momentum requires little to make a significant change in direction. Was it Erwin Rommel who said that it is often possible to decide the issue of a battle merely by making an unexpected shift of one's main weight? Well, damned be the experienced, because I cannot quite keep that one at the forefront of my memory.
Rather than slogging it for five more turns, all it took was the right punch through the German defenses for the entire map to come alive.

As one final introductory note before I proceed to the rest of the AAR, I should mention that the victory conditions for the Dark Summer really necessitate a good grasp before play commences. While both sides have to watch out for sudden death victories, the Germans win by grinding down the right Allied units and exiting combat units off the eastern map hex. The Allies for their part, on whom the game hinges, need to amass more victory points than the Germans. They do this by securing objectives early (notably Caen and Cherbourg) and exiting forces off the map. The majority of the victory points come from the eastern exit of their forces, but this can only be achieved (in large part) once the Americans have made a southern exit into Brittany. I was, initially, so focused on rounding up and destroying German forces on the field, that I neglected to seriously consider the timetables involved with securing Brittany to capitalize on all possible avenues of achieving an exit along the eastern map edge. Meanwhile, while weighing all of this in terms of calculating victory points, the Allies seriously have to adapt their strategy to the weather and the activation sequence, because with Montgomery and Leclerc as my witnesses, both reared their ugly heads in this game. The overall picture that one gets from this wargame is that of a well-finished product, where the fighting is toward a particular end, and not the object in and of itself. This makes the Dark Summer quite the surprise in my view.
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| Things get interesting with the breakout from Caen. |
But anyway, let's be on with it. The first telltale signs of a change in force disposition came in the open ground south and east of Caen while the weather was still dominated by rain and showers. First, the Guards Armoured Division prevented an attempt by the 12th SS to cut off the four Commonwealth divisions that had crossed the Pegasus Bridge. The second blow came from the British 53rd Division. Making a crossing of the Orne, it attacked the exposed flank of a regiment of German infantry that, supported by artillery fire, rolled up a significant part of the German line.
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| A bird's eye view of the front at this stage in the game. |
Exploited by several other British and Canadian divisions, the last German defenders in Caen, supported by the majority of the German heavy armor on the field, had to pull back to regroup and establish a new line of defense. This last course of action required the 12th SS Division to cease all further offensive operations.
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| The Germans struggle to contain the British advance. |
Making short work of the newformed gap, no less than eight divisions from the British 2nd Army and the Canadian 1st Army crossed the Orne - in addition to those already defending the crossing at Pegasus Bridge. The Germans east of the Orne regrouped along the heights SE of Caen while the remainder of their line to the west of the river bent back from the forward positions of the 9th SS division to keep the frontline secure. This, for a time, stabilized the front facing the Commonwealth forces, despite being clear that it was little more than a delaying action that the Germans could deploy. Reaction chits were to be in their favor, as opposed to the combat forces they could bring to bear.
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| The Coutances offensive. |
The big breakthrough, however, came just south of Coutances. Four panzer divisions held a significant part of the US line in check in and around St. Lo, but to the west, beyond the positions of the 1st SS division, the remnants of four German divisions were strung out along minor rivers running east to west below Countances. From Coutances, as the weather began to turn from showers to clouds and fairer weather, the Americans launched a concerted effort to drive through the lines of those four divisions. From left to right, the American 5th Armored, 90th Infantry, 3rd Armored, 4th Infantry, and 2nd Armored Divisions launched a coordinated strike directly south of their positions. With mixed results on the east side of the attack, the German defenders along the coast were completely wiped out, opening a path of advance unopposed to Avranches (and thus Brittany).
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| The 5th Armored claims glory by forming the Coutances Pocket. |
Thus began the race around the German flank. Benefited by the clearing skies (which prevented the German use of open roads), the Americans sped through the open breakthrough, with the 5th Armored in the lead, followed closely by the 90th Infantry and 3rd Armored. With Avranches quickly secured, the 5th Armored pushed deep into the German rear, which quickly began to contract.
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| Closing the Coutances pocket, with no less than four German panzer divisions ensnared. |
By the time the Germans abandoned St. Lo and began retreating into the Vire river valley, the 5th Armored Division had taken Pont-Farcy, advancing far enough behind and then up into the German line to trap the German defenders of St. Lo, supported by the 4th Infantry, 90th Infantry, and 3rd Armored Division.
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| The 5th Armored takes, and holds, Pont-Farcy. |
The result: four panzer divisions (the 1st SS, 2nd Panzer, 116th Panzer, and Panzer Lehr) bagged along with the remnants of the reserve infantry that held the line south of Coutances. The Americans had effected their breakthrough, and thus given the British their chance to follow it up.
Capitalizing on the earlier breakthrough over the Orne, the British drove straight south to try and trap the remaining German defenders west of the river, but just one turn away from extending far enough south to close off their exit, both the weather and the chit-pull sequence gave the Germans a chance to escape total disaster. The British 43rd Division was held in place, buttressed for good measure by the 10th SS and allowed seven German divisions to escape annihilation. (Three uninterrupted activations for the Germans on favorable weather turns will do that in this game). Not only did the British fail to pull off their own Coutances pocket, but the botched effort also permitted the Germans to throw up a final defensive line against the eastern exits on the south side of the map.
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| The British launch their last offensive at St. Pierre-sur-Dives. |
Not to be undone, the British, Canadian, and Polish forces launched a final effort to the north to achieve an eastern exit. The heights SE of Caen cleared, carpet bombing of the defenders in St. Pierre-sur-Dives followed with a massed assault by the 15th Infantry Division and the 3rd Canadian Division, supported by plenty of armor. The defenders were completely overrun and nothing but open road lay before the British 2nd Army. But, activations be damned, a sequence of German activations and no British move chits prevented me from taking advantage that the opportunity of a breakthrough. Instead, the British and their Canadian counterparts were caught sipping tea when entered the 12th SS Division (this gives me flashbacks from A Bridge Too Far).
The path of their advance blocked, once the British did make an attempt to sally forth and make for the exit, the turns were coming down to the wire. Efforts to budge the 2nd SS aside by the Canadians and Poles or the last Tigers of the 101st SS Heavy Panzer Battalion by the 7th Armoured met with equally frustrating results.
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| Enter the 12th SS Division. |
And, to make matters worse, the Germans threw enough roadblocks in the path of the advancing Americans to force it all down to one possible route for achieving the elusive exit. Mind you, by this time, the Germans began withdrawing what units they could afford to let slip east. I hadn't yet done the math to figure out where I stood in terms of victory points, but I knew it'd be close.
With the Americans mopping up the Coutances pocket, securing Avranches, exiting down into Brittany, and following the front east, there was a lot of drive to accomplish a lot in short order. As the last of the German fortress divisions and reserve infantry made like the devil east out of bocage country, the forward units of the American line of advance were hot on their heals. In the region of Falaise-Argentan, the 5th and 7th Armored Divisions led the way, supported by the 9th Infantry. Try as they might, though, there was too much ground to cover as the Germans escaped east, out of reach. The Germans still had to escape what roadblocks the British had set up in their path, but by and large most escaped unscathed.
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| The Fallschirmjägers give the French everything they're worth. |
Only in the south, however, did it come down to the wire. At the far end of the line, without reserves in their rear to prevent another breakthrough, the French 2nd Armored Division, commanded by General Leclerc, and with the 6th Armored in support for good measure, caught up with the 3rd Fallschirmjäger Division at a crossroads west of Alençon. Outnumbered more than three-to-one and harassed by Allied aircover, the Fallschirmjägers - yet unbloodied in the fighting in the hedgerows - somehow held their ground against the advancing French armor to retreat in good order. Hot in pursut, a second attempt by the French to carry the position and overrun the Fallschirmjägers met with equally little success. Inflicting little more than moderate casualties on the dogged defenders in the woods outside Alençon, the French and American armor rounded out the last offensives of the game with poor die rolls, poor results, and a failure to break into the German backfield one final time.
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| In spite of their dogged efforts, the Allies can't budge the Fallschirmjägers. |
The cost came at the expense of a failed British offensive against the 12th SS and not a single regiment exited east. By comparison, the Germans managed to let three reserve divisions slip east and the all-too-critical 9th SS Division to boot.
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| A final view of the field, with no eastern exits achieved by the Allies. |
The result? A tie game in victory points, with ties going to the Germans. A surprising, Axis victory! And more importantly, a grim, heart-breaking defeat for the Allies. American victory points came from the possession Arromanches (1 VP), early possession of Cherbourg (2 VPs), and the presence of four divisions in Brittany (4 VPs). In total, 7 victory points, the same number scored by the Germans from inflicting casualties on the Allies and exiting the crucial number of regiments east to achieve a tie.
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| Americans examine the burnt-out hull of a German panther tank. Heavy fighting is already behind them, and thanks to my loss in the Dark Summer, there's still plenty of heavy fighting to come. |
The casualty total for the Germans was exorbitantly disproportionate compared to the losses of the Allies, but at the end of the day, it doesn't matter how many panthers you knock out or divisions you encircle. Rather, it's part and parcel of a larger conflict with bigger objectives. Looks like the hell in Hurtgen or the slog through Lorraine is going to be just that much more of a headache. Oh well ... luckily we don't have to run through that game.
In sum, this was a phenomenal experience. I'll have this game back out on the table again real soon.